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Devlog
Devlog - Art Progress
October 21, 2024
by
PowerOfSin
Since I have been pretty slow with updating, just wanna let people know I am working on the game art at the moment (there is a bunch of it). Here is a few art samples to remind people of what's going...
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Devlog - Content takes time
October 01, 2024
by
PowerOfSin
So, I reached a point where I can post the first prototype of the game for people to try. I decided to polish it to a working prototype state before continuing production by making a different prototy...
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Update - First Playable Browser Version
October 01, 2024
by
PowerOfSin
1
I have reached a point where I can share a prologue of sorts that is for now only text, but should get a feel of the direction I am going with. Count this as the first prototype. I will proceed to add...
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Devlog - Scope Creep Management
September 11, 2024
by
PowerOfSin
The society has been fleshed out on and next step was making one type of event for each location type, as mentioned at the end of the previous devlog . Or was it? One of the main features I had in min...
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Devlog - Worldbuilding Effects on Game Design
August 30, 2024
by
PowerOfSin
I spent the last two weeks going down a rabbit hole of historical medieval technology and ways it impacts society. Why? The world is a medieval fantasy setting, has no magic but contains lots of 'magi...
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Devlog - Map Generation
August 16, 2024
by
PowerOfSin
#map
This week I worked on setting up the map generation with different types of locations. I made 8 different locations and made a generator that shuffles them around and connects them randomly. Each loca...
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Devlog - First Look
August 07, 2024
by
PowerOfSin
1
Welcome Gonna start writing a devlog here pretty regularly, recording my progress on game features. Game will be Adult Only (R18) and will work on both PC and Mobile. Will probably cost 10 bucks. I pl...
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