Devlog - Map Generation


This week I worked on setting up the map generation with different types of locations.

I made 8 different locations and made a generator that shuffles them around and connects them randomly.

Each location currently only has one placeholder event, but in full game, event will be picked from a list when you arrive, based on the choices you made until then.

Here are 3 random connection and shuffle patterns of locations:

Currently, you are going from top to bottom, picking available path after each event, but I may change the direction later (this one is easiest direction to code :p)

I have plans for a potential actual terrain getting generated with tiles, so it matches the location descriptors, but that's a consideration to way later.


Next step is to fill these events with some actual gameplay so I can test if the game loop makes sense or not.

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